Kevin Vance - I forgot to mention that yesterday was an important milestone in…

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09:00 am

Thursday, April 26th, 2007
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I forgot to mention that yesterday was an important milestone in HexxagonDS: the first internet multiplayer game over two DS's.

Last weekend, I integrated the network code with the game engine to the point where I could play against a telnet session. In theory, an entire game could be played. So yesterday, I convinced my brother Jon to try it out, and it worked! No network problems!

What's left before another alpha release?
  • Updating the temporary status screen to show the turn timer for multiplayer games.
  • Finding a bug related to the latest libnds and high-poly models that don't use display lists.
  • Fix reading from the realtime clock (again, probably a new libnds problem).
  • Temp sound for when moves are made.
  • Hosting the game server on the internet
Don't hold your breath or anything. I've been pretty busy working on a different internet multiplayer game lately.
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From: preshgsi
2007-04-26 03:17 pm (UTC)
That's actually pretty cool! Congrats!
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[User Picture]From: wikle
2007-04-26 05:25 pm (UTC)
Sounds like that thing has really come along. Now you need a web application so people could play online on their computers against folks on their DS. ;-)
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[User Picture]From: kvance
2007-04-26 06:43 pm (UTC)
That's something I'd consider only because it would be nice for the DS people to have someone to play against. Making a huge, javascripty web app that has to be compatible over IE 6, IE 7, Mozilla, Opera, and KHTML isn't the huge bucket of fun that it sounds like.
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