Ico. Wow. If ever there was a game worth getting a PS2 for. Yes, I do know that I'm four years late to this particular party. But I guess now I know what the PoP team were aiming for with Sands of Time.
The graphics were adequate as low-res console games go. And there's a very consistent mood enhanced by excellent sound design, but that's all secondary. It's Yorda that makes Ico so great. Ico essentially contains one really long escort mission for most of the game. In any other game that would suck, but you really *want* to protect her in this even though you can't understand the words she says. I'm not going to write any spoilers, but there is one sequence at what I think is the climax of Ico which is more poignant than any game I can remember. (If you've played it, you know what it is.) And it's not some cutscene you're watching; it's regular gameplay.
Because of Yorda, I can overlook how short the game is and how much the NTSC version sucks compared to the PAL version (stupid consoles). The two songs composed by Michiru Oshima are also nice. I like my games filled with themes like these, but the ambient stuff worked so I cannot complain... again :)
||: ||Michiru Oshima - Castle in the Mist|