I want to talk about graphics for a second. I <3 graphics. Take a look at this Age of Empires 3 screenshot
Look at those reflections! Sunrise on the water, and ships over that. Beautiful! Sure, it's probably totally staged and the game never looks like this. I don't plan on buying this title, so I'll never know.
And on the other side of the screen, the water fades off into the distance, and stops looking like water because without the ripple effect, it's the same texture repeated over and over again. Half-Life 2 and every other game with water also has this problem.
And I get the feeling the industry is going to attack this problem by loading gigabytes of memory onto new graphics boards and sending out George Lucas to film the caustic patterns in his bathtub at 1080p-24. Is there a reason why we're not using procedural textures yet? Are pixel shaders too dumb? To slow? Is PCI Express still too slow to offload this onto the CPU? WILL THESE QUESTIONS EVER BE DESTROYED BY ANSWERS?
||: ||The Prodigy - The Way It Is|