Kevin Vance - Spacegame now has a mouse-based targetting system, and user…

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10:59 pm

Saturday, November 9th, 2002
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Spacegame now has a mouse-based targetting system, and user configurable controls (though right now, that would involve looking up sdl keysyms and manually editing ~/.spacegame). The closest target to the mouse has brackets around it, and you click the right mouse button to target it. Seeker missiles can now be given a target.

One thing I really need to take note of soon is all the places I refer to ships by index number, and make sure that my ship/weapon removal code fixes all those indices.

But it sure is cool to make sweeping changes to gameplay in a couple hours :)
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[User Picture]From: suppafly
2002-11-09 08:37 pm (UTC)
do you have big level bosses yet? every game needs those.
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[User Picture]From: kvance
2002-11-10 08:45 am (UTC)
Well... there is a giant smiley face... :)
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[User Picture]From: suppafly
2002-11-10 10:47 am (UTC)


that works..
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[User Picture]From: lipid
2002-11-10 04:47 am (UTC)
I think I remember Abuse.

Was it that game where you kinda look like an alien.

and you ran pretty fast, side scroller.

and was all dark and gloomy?
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[User Picture]From: kvance
2002-11-10 08:47 am (UTC)
Yep, that's the one! Good ol' crack dot com.
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