I've been listening to the fairlight crack intro song for about 30 minutes now. If I ever finish spacegame, it's going to have to have to play it in the beginning :P
Hell, since I don't yet have any of my cross-compilers installed, I might as well work on spacegame tonight anyway. There has always been a problem with it in that if enough time elapses between frames, things don't collide. I kinda noticed it when playing it with Mesa on my laptop. Somewhere, something isn't getting the time elapsed between frames.
Heh, probably a carry over from my last bug, where it counted how much time was in between frames, and then completely ignored it, accelerating your ship at whatever speed your system could keep up with.