That screenshot links to a video of my dialogue system in action. The example script
being run is available if you're curious.
Yesterday (Friday), I abstracted the command screen boxes so you could make other kinds of command boxes. Today (Saturday), I combined the new command boxes with the old text printer and the dialogue parser, added an interpreter for the compiled scripts, and ran the example dialogue file!
It works on the hardware too, but it's really hard to film a DS. Anyway, I'm really happy I took the time to do more of this project, and I'm pleased with how it's coming together. I also need to display the character portraits, but I'll add that later. Displaying images is easy, and I don't actually have any character art yet.
The last prototype I need to do is the battle system, which is going to need an animation system (am I going to waste EVEN MORE TIME writing an animation editor?!) and a simple AI.