I've been playing around with a new DS project, using a little more 3D than I have before. That means even more time spent in Blender, a program one would think I'd be better at using my now. At any rate, I now have a better idea about what happens to UV textures before I would (as a programmer) load them from disk and jam them into graphics memory :P
The image is a visual test running in the emulator, and it's pretty much how I want this to look (sans botched texture coordinates of course). Pixelated character sprites in a 3D environment. Not only is it a good look, but the sprites compliment the low-res, unfiltered textures you get on the DS.
My goal is to crank out a very short game (20-30 minutes of gameplay) in about a month's time. This is a kind of distilled and truncated version of a larger game idea I have, but doing this will (1) get me out of creative stagnation and (2) give me a nice way to see how well that game would work.
...and perhaps get me to write LJ entries more often.