Kevin Vance - “We’ve come a long way from the bloops and beeps of yesteryear,”…

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Sunday, September 28th, 2008
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“We’ve come a long way from the bloops and beeps of yesteryear,” says the modern game professional. As if coming away from electronic sound was a desirable goal in the first place—as if games “sounding like games” was a bad thing4. I’ve always thought these sweeping generalizations were rather like a film enthusiast declaring, “Oh, how much better movies are today now that we have color and surround sound!” Yet most film critics and directors still cite Orson Welles’ Citizen Kane (1941) as the greatest movie ever made.
The Rise and Fall of Game Audio

Tremendous article. Worth your time if you have any interest in music at all.
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[User Picture]From: kvance
2008-09-28 04:55 pm (UTC)
Sure, if you had one! I didn't get my MT-32 til 2007 :P
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From: ex_md744
2008-09-28 07:55 am (UTC)
I dunno either.

The guy sounds like the sort of avant garde type that likes total shit for music.

The argument you posted doesn't really follow.

For a game to have quality game music, it needs to have a talented composer and director.

We certainly have come a long way from the bloops and beeps of yesteryear. If your composer sucks, that's your problem. If you wanted to have bloops and beeps of yesteryear, he'd have no problem making them if the director told him to. (Cave Story?) And he doesn't have to worry about sound effects eating up all of his sound channels.

Going on with movies, if it was 2008 and Orson Welles wanted to direct Citizen Kane, there's nothing stopping him from doing it in digital HD with a hundred mics that he can mix in electronically, and still making it in black and white if his art calls for it. In fact, it'd probably be even better than the 1941 version!
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[User Picture]From: kvance
2008-09-28 05:11 pm (UTC)
His point is that the computer as an instrument still has a lot of untapped potential and that, in games, it is going unexplored because it's easier to play an MP3 of an orchestra than to find those composers who understand both computers and music.

You probably already know about iMUSE. That's what happens when your composers are programmers. A game from a couple years ago, Riddick: Escape From Butcher Bay, has a great audio system that will cross-fade between themes in the same song depending on the game. But that's just an imitation of iMUSE a decade later. Has any actual progress been made in this area since the early 1990s?

Or maybe I just agree with him because I also listen to chiptunes in my car ;)
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From: ex_md744
2008-09-28 05:24 pm (UTC)
Heh, Wing Commander had that.
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From: ex_md744
2008-09-28 05:25 pm (UTC)
I guess iMuse does work a little better. It's a bit abrupt in Wing Commander. I never noticed the change over in woodtick.
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