Last week, myth
mentioned his Zelda "demake" compo entry
, introducing me to the idea (and the compo). Despite having no time for this, I'm taking a crack at it. My goal is to convert Deus Ex
, one of the finest games of its generation, into an early-90s DOS platformer like Duke Nukem 21
or Bio Menace
. Stealth, melee combat, lockpicking, body damage, and non-linearity are out. Ranged combat, hacking, (some) biomods, money, and ability leveling are in. My goal is for this to run on a 486/66, but more likely it's going to require a Pentium. I hope at least that it'll fit on 2 or less floppies :)
I've spent most of my time so far screwing around with Open Watcom2
and making a map editor, but I did get a basic MVC framework written using the old Allegro library. I think if I can get the engine running before next week, I'll have a shot at making enough maps before the deadline at the end of the month.
If you want to help with this, and are good at pixel art, or writing general MIDI files that play on an OPL2, let me know.1
Did you know that Duke ripped off
a lot of its graphics from other sources, especially Turrican? Ironically, doing that is against the rules of this contest.2
Did you know that the venerable Watcom compiler got open sourced back in 2003? It's making good progress, but unfortunately it's not a very visible project. I'm not only using it because printing out that DOS/4GW message adds some nice temporal flavor, but because I couldn't get any of 3 versions of GCC to cross compile to DJGPP. Or when they did, they would have weird linker errors.