Kevin Vance - Just out of... a kind of insane curiosity, I compiled MegaZeux as a…

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11:51 pm

Saturday, August 18th, 2007
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Just out of... a kind of insane curiosity, I compiled MegaZeux as a Nintendo DS game. It's already been ported to the PSP and GP2X so I had a good feeling about portability, but when I got it compiled I wasn't expecting it to *do* anything...

It actually popped up the file selection dialog!

DS hardware surfaces can only go up to 512 pixels wide, so it gets cut off. And it doesn't... actually run on the hardware. Still pretty shocking. I might try to make this work sometime.
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From: zixyer
2007-08-19 05:09 am (UTC)
I thought it'd be a lot of fun to make a GCS specifically for the Nintendo DS, what with support for the touch screen, microphone, online sharing of worlds, and so forth. Too bad I greatly lack the initiative to commit to such a project.
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[User Picture]From: kvance
2007-08-19 04:41 pm (UTC)
That would be pretty cool.
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(Deleted comment)
[User Picture]From: kvance
2007-08-19 04:42 pm (UTC)
Heh, I saw that. c99koder has the right idea.
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[User Picture]From: myth
2007-08-19 08:59 am (UTC)
That is awesome.
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[User Picture]From: stargazer
2007-08-19 12:59 pm (UTC)
You're our hero kvance!
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From: zztzed
2007-08-19 02:07 pm (UTC)
♪ Kevin Va-ance, he's our hero
Gonna port MegaZeux to the DS
Gonna something... ♪ something something...
something something rhymes with "DS"
mumble, trail off
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