LJ sure is quiet. It's like everyone picks up and goes somewhere on friday nights or something :P
Did some more spacegame stuff. Wrote some notes on how collisions should work. If I had my old physics notes, I wouldn't have had to :P Realized that spacegame wasn't actually calculating velocity, so now it does. I even added a starfield in the background so you can tell how fast you're going. Position still isn't calculated, though :)
I'm beginning to ph33r collision detection. Especially in spacegame where ships are rendered as textures on squares that OGL rotates as necessary. Hopefully I'll find some answers by poking around in the Chromium source.