Kevin Vance - duinlas just told me id software was bought out. The only big…

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03:36 pm

Wednesday, June 24th, 2009
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duinlas just told me id software was bought out. The only big independents left that we could think of were Valve and Epic. And Epic doesn't even make PC games anymore! I guess I've been watching this era end for a long time but still :(
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[User Picture]From: dr_dos
2009-06-24 08:41 pm (UTC)
Isn't Blizzard independent?
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[User Picture]From: kvance
2009-06-24 08:44 pm (UTC)
You mean Blacktivision? :)
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[User Picture]From: dr_dos
2009-06-24 08:51 pm (UTC)
Well, that's something I wouldn't have expected.
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[User Picture]From: the_chuck
2009-06-24 08:43 pm (UTC)
um, that's not entirely true. epic made ut3.

and they built the unreal engine. that sort of counts..
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[User Picture]From: kvance
2009-06-24 08:49 pm (UTC)
UT3 was released back in 2007 (and the Linux/Mac ports are still "forthcoming"). Gears of War got a Windows port a year after the 360 version, and GoW2 has no port planned. I think they're out of the PC biz.

Edited at 2009-06-24 08:49 pm (UTC)
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[User Picture]From: dariusk
2009-06-24 09:00 pm (UTC)
Also, a huge part of Epic's business is engine licensing. And Valve is basically a publisher now, via Steam. Bungie is one of the only major independent game developers I can think of making blockbuster titles.
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[User Picture]From: kvance
2009-06-24 09:27 pm (UTC)
Ah, I forgot about Bungie! As primarily a Mac developer, then primarily a 360 developer (when they were owned by MS), I'd never get to play any of their games until they were already historical.
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[User Picture]From: wikle
2009-06-25 12:22 am (UTC)
Crytek is still independent as far as I know. Sure they might have to flee the ravening cries of misplaced idealogues if the politicians get their way, but at least they aren't owned by a board accountants. Funcom is also independent now that I think of it.

id getting bought up doesn't bother me much simply because I can't see how it will effect their products. id is not a shrinking violet of a developer whose quirky ideas would be shouted down by a the man at the top. They are a well tuned functioning artery of graphical development whose games are guaranteed to outsell all competitors when released (so long as that is not in November). In otherwords, its hard to screw them up.
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[User Picture]From: kvance
2009-06-25 04:29 am (UTC)
Yeah, I doubt it will hurt their games. But id has also been really cool to the free software world: linux ports of everything since the original quake, and releasing the source code to their engines after they're obsolete. Nobody else does that! It's the kind of thing I'd expect a larger publisher to put a stop to, since it obviously doesn't increase shareholder value.
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[User Picture]From: kartos
2009-06-25 01:21 am (UTC)
Eh, that kind of thing happens in cycles.
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[User Picture]From: kvance
2009-06-25 04:42 am (UTC)
I don't see the pendulum swinging back any time soon. Blockbuster titles take more money than most independent studios have. The idea indy == cheap is becoming more widespread and more distribution outlets are setting low price ceilings.
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[User Picture]From: kartos
2009-06-25 05:56 am (UTC)
HA. The article lists a Spiderweb Software game at a real level :D

But yeah, uggh too low guys :(
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[User Picture]From: duinlas
2009-06-25 06:20 am (UTC)
Not just "Cheap" but also "Artsy" like the game that won Indy Game of the year is some $5 game from... sweden? I dunno. It's weird. About balloons or something.
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From: (Anonymous)
2009-06-25 05:56 am (UTC)
LucasArts? --md
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[User Picture]From: kvance
2009-06-25 04:07 pm (UTC)
Do they make anything in house? All the LucasArts stuff I've been hearing about lately is licensing Star Wars, Monkey Island, etc. to other developers.
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[User Picture]From: myth
2009-06-25 03:43 pm (UTC)
PopCap?
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[User Picture]From: kvance
2009-06-25 04:15 pm (UTC)
Indeed! While looking at PopCap I found out that (years ago) they released their development libraries under a BSD license, which also has a linux/OSX port. Very cool!
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