Kevin Vance - Spent way too much time trying to get Pcsx2 to play FF12 on either of…

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12:35 am

Tuesday, November 25th, 2008
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Spent way too much time trying to get Pcsx2 to play FF12 on either of my computers. How it taunts me!

On windows, my lowly AMD64 x2 4600+ is too slow no matter how much tweaking I do. Nudging the FSB up a few MHz gives me a few more FPS, but it's just not happening.

On linux, it's *linux*. My Core2 Quad Q6600 is fast enough, but the graphics emulation is not good enough. Besides the many glitches, it renders the player characters over a black background all the time: invisible maps! And it crashes a lot, like when you load a saved game. Though curiously, the sound quality is better than in windows.

Man do I want this to be viable.

Current Mood frustrated
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Comments
From: ex_md744
2008-11-26 06:41 am (UTC)
It was surprising how much faster PSX and N64 emulation got good.

Was it the competition? There was a ton of emus for both in their hayday, even private ones. But the PCSX team turned out to be so superior that they're the only game in town for ps2.
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From: entropy512
2008-11-26 09:54 pm (UTC)
I had such bad luck with PCSX that I never bothered with PCSX2 - it was easier to do real PS2->old junker WinTV card (that had been long since replaced with a PVR-500)->tvtime, and at the price of PS2s nowadays, the time savings was worth it.

I stopped doing even that when I got a monitor that also had component inputs.
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From: ex_md744
2008-11-27 12:28 am (UTC)
>I stopped doing even that when I got a monitor that also had component inputs.

Yeah, that's my thing now. I'm surprised at the noise in the signal. I even put a choke on the cable to no effect.

PCSX was really good if you got your plugins right. Just rock solid and perfect with even a pretty chimpy setup. k6-2 300 and a tnt2 did me fine for most games at 320x200.

Pcsx2 is still unplayable and ineffective. Even if you're using the 0fps 'perfect' settings, it still doesn't work with many games.

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